(Image credit: Senscape)
Finally making their mark once more, a renowned cult horror developer has introduced a spiritual successor to the game that significantly launched their reputation nearly twenty years ago. Agustin Cordes, who gained fame in the horror gaming niche, did so mainly with his 2006 release Scratches. This eerie, suspense-filled mystery game drew inspiration from Myst to deliver chillingly unforgettable experiences. Additionally, it held the distinction of being the first commercial adventure game from Argentina.
Nearly two decades later, Cordes has released another captivating point-and-click horror experience with Asylum. This project has weathered a challenging journey since its conception. Originally announced in 2010 as a follow-up to Scratches, it retained its horror roots, offering players complete 360-degree camera control while delving into intricate mysteries. A Kickstarter campaign in 2013 managed to raise almost $120,000 for developer Senscape, yet the path to completion was not swift.
Within a Kickstarter FAQ, the developer illuminated the obstacles faced. Working with “a shoestring budget, supplemented with personal funds,” the small team juggled irregular shifts, complicating timelines. Moreover, Asylum dwarfs Scratches, boasting three times the size and detail with over 100 rooms designed with an architectural precision.
The FAQ further disclosed, “As if all this craziness wasn’t enough, we’ve been developing our own game engine,” a testament to their endurance. The inevitable question arises, “Are you insane?” The tongue-in-cheek reply? “Just a little bit.” On Steam, Senscape describes the game as inspired by the eerie themes of H. P. Lovecraft, Hammer Films, and unconventional 80s Euro Horror, presenting an adventure through a maze-like asylum full of bizarre characters and haunting visions.
Whether you’re a passionate follower of unsettling narratives or on the hunt for the best horror games of all time, this release is undoubtedly worth exploring.