(Image credit: Ubisoft)
Clint Hocking, the innovative mind behind the upcoming Assassin’s Creed: Codename Hexe, has expressed that he will not revisit the grueling work conditions he endured while steering Splinter Cell: Chaos Theory.
In a candid conversation with Edge Magazine, Hocking revealed how he “took on too many tasks and too many responsibilities” during the rushed two-year development of the Splinter Cell sequel. As a scriptwriter, lead level designer, and later as the game’s creative director, Hocking juggled multiple roles, leading to 80-hour workweeks. He has disclosed previously that the intensity led to brain damage, affecting his memory.
“[I was] effectively doing three jobs at the same time,” he recounts. “While I was enthusiastic and passionate about that work, it severely impacted my personal health.” Insights from The Verge suggest that thankfully, he has not subjected himself to such extremes since then. By the time Watch Dogs: Legion launched in 2020, Hocking limited his role to just the creative director, mirroring his current position for Hexe.
Reflecting on his past, Hocking admits, “20 years later, it’s evident I would not, and could not do the same [amount of work]. I now focus on my singular role as the creative director and collaborate with highly skilled individuals in other tasks. This approach is more sustainable, and I hope to continue my passion for another 20 years.”
Fortunately, the gaming industry has shifted in recent years, with more professionals voicing concerns against unsustainable work environments, potentially sparing Hocking from such exhaustive workloads in the future.
Details remain sparse on Hexe, though its mention earlier this year broke a two-year silence since its initial reveal. Hocking’s previous engagements speak volume, with notable successes like Splinter Cell, Chaos Theory, and Far Cry 2 under his belt. View PC Gamer for an overview of other exciting Assassin’s Creed projects on the horizon.