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A fascinating concept was left behind in the development of Far Cry 4, and it was so intriguing that its director, Alex Hutchinson, believes it might hold the key to the entire genre’s enjoyment. Known for its iconic villains – each one uniquely entertaining from being flamboyant to menacing – Far Cry games typically put players in direct opposition to these antagonists. However, an early idea for this installment could have altered that dynamic profoundly.
During an interview with Edge 413, currently available, Hutchinson, who also served as creative director for Assassin’s Creed 3, discussed this innovative yet abandoned feature. The concept allowed players the choice to return captured outposts to the game’s notorious villain, Pagan Min. This twist would have shaken up Ubisoft’s traditional gameplay, which often revolves around map domination.
Hutchinson elaborated, saying, “If you empathize with the villain, thinking, ‘Maybe he wasn’t as bad, and these allies I’ve teamed up with aren’t so great either’? That freedom to change your allegiance and rethink your choices was something I found really compelling.” This idea, he posits, could redefine genre expectations.
While a Far Cry 7 has yet to be announced, there’s hope that such a concept might resurface in future titles, especially after Far Cry 6 left some fans, including Hutchinson, a bit unsatisfied. Intriguingly, even a decade after its release, Far Cry 4 received a new PC patch reportedly addressing nudity, yet Ubisoft has chosen not to comment on this update.
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