Metroid Prime 4: Beyond Revolutionizes Switch 2 Mouse Controls Unlike Civilization 7 and Mario Party Jamboree

Metroid Prime 4: Beyond Revolutionizes Switch 2 Mouse Controls Unlike Civilization 7 and Mario Party Jamboree

(Image credit: Nintendo)

Nintendo has been promoting the new Switch 2 mouse controls since the console’s announcement, but I never envisioned sliding a Joy-Con on a desk as a substantial way to play. Initially, it seemed more of a gimmick in several upcoming Switch 2 games, until Metroid Prime 4: Beyond came along to change my perspective.

In an exciting session, I spent four hours hands-on with the Switch 2 and explored its launch lineup. Through various game setups, I experienced how the Joy-Con 2 mouse works. My journey began with Civilization 7: Nintendo Switch 2 Edition. Though the game is already part of the Switch universe, this edition stands out with mouse support.

The developers described it as a “more intuitive gameplay experience,” and they weren’t wrong. Moving the Joy-Con on its edge as a mouse felt natural. The shoulder buttons function as left and right clicks, while the control stick allows for zooming in and out of the map. However, the setup felt too much like a desktop experience. Forgetting I was on a Switch 2 was easy, but realistically, I’d use my gaming PC for sessions like these.

For many, the Switch is a prominent or sole gaming console, making this a non-issue. Personally, my Switch moments happen in the living room, connected to the TV or on a couch during travel.

Then there’s the entertaining Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV. With Jamboree TV integrating camera elements for personalizing gameplay, the Switch 2 Edition utilizes the mouse with exciting mini-games. From sorting virtual letters to trash to propelling toy cars, the innovation is palpable. However, the frenetic energy required in these games didn’t suit my style. Trying to keep pace using the mouse left my hands cramped, and I doubt it will foster convivial family sessions around the coffee table.

But Metroid Prime 4: Beyond defies these expectations. Playing on a TV leverages the stunning Performance mode, with the game supporting both mouse and traditional controls. Switching between them was jarring initially, but soon felt seamless as I adapted to exploring and battling smoothly.

Adding motion controls into the mix, moving the Joy-Con to aim and shoot, felt incredibly engaging. It’s made me seriously reconsider playing the game strictly in handheld mode. However, practical use still raises questions. According to Switch 2’s hardware leads, it’s designed for comfortable use “on your pants” — or trousers, as my British friends would prefer — sparking hope for its adaptability even on a sofa’s arm.

Nintendo has always surprised us with its innovations, and the exciting addition of mouse controls is no different. I eagerly anticipate future games embracing the kind of creativity Metroid Prime 4 ushered in on the Switch 2.

For insights into numerous other titles making their way to the Switch 2, be sure to explore our comprehensive round-up of confirmed games so far.

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