(Image credit: Gearbox Software)
Borderlands 4 is shaping up to be more than just another game in the series. Unlike a ‘cynical’ sequel made solely to ‘meet the market,’ Gearbox is setting out to deliver an overhaul in player movement similar to the gunplay refinement seen in Borderlands 3.
During a preview chat with GamesRadar+, lead writer Taylor Clark emphasized that “Borderlands is almost old enough to drive. It would be strange if it weren’t constantly growing and adapting. And that’s not because we’re trying to meet the market in some cynical way.” This reveals that another sequel isn’t just about following a formula but exploring new frontiers.
Clark elaborates, stating, “We are a creative team and there are ideas that we want to express through Borderlands 4.” The goal is to break “fresh ground” once again, offering more freedom in movement across its open-world design.
The upcoming title offers the revolutionary ability to summon Digirunner vehicles anywhere, integrating movement into the very fabric of the game. Executive producer Chris Brock shared that the team wanted to channel the same intensity they used to enhance Borderlands 3‘s combat but focused on movement and exploration this time around.
Clark hints at “less borders, more lands,” pointing to seamless transitions with “virtually no loading times” and a non-linear campaign approach. This free-form take is a first for the series, letting players tackle main missions in almost any sequence they choose.
Moreover, in response to fan feedback, Gearbox is introducing an optional combat radar for those who missed the in-game map. Although still in development, its rapid creation suggests more surprises await before the September release.
Finally, the game’s $70 price tag is said to be “extremely unlikely” to be a reaction to the backlash over Randy Pitchford’s “real fan” comment, indicating that the pricing is a conversation entirely separate from fan sentiments.